Geometry Vibes Monster is a highly popular game with high-speed entertainment. Are you ready to pilot a small spaceship to attack head-on with a demon face?
A perfect combination of two famous brothers, Geometry Vibes and Geometry Dash, you will feel both familiar and strange when the gameplay has been changed a bit. And of course, the challenge only increases to delve deeper into the strategies that veteran gamers are nurturing.
As soon as you start the first level, you will be surprised when the obstacles do not stand still for you to overcome. They appear and move quickly. At first, you think they are standing still, but when your small battleship is about to rush forward, they will immediately attack in a straight direction. The space becomes even hotter when the demon face continuously launches glowing bullets. You may be stunned when the space is full of traps. Don't try to click continuously like in Geometry Dash Spam, which emphasizes speed, because this game focuses on dodging and strategy.
The game supports up to 4 players with a touch mechanism to make the character fly up, and release your hand to make the character fall freely. Invite more friends to compete to see the coordination between members.
Diverse combinations, such as square blocks, a cluster of squares with many structures, triangular blocks, and glowing bullets from the devil's face, are released in an undetermined direction. Unable to predict the attack positions, you have a few seconds to react.
In general, the spaceships are small. To unlock and explore them all, you need to collect a certain amount of money after each level. The spaceships will be different in size, style, resistance, and durability.
This strange monster will follow you all the way. It looks savage as if you were careless. It will swallow you. This could be the final boss that will attack more fiercely over long distances.
Don't let each level pass by blandly and aimlessly. When you move the farthest distance compared to the previous levels, the system will automatically record the distance in meters. Let each level be a progress because when you understand the rules, going further is just a matter of time.